About me
I’m an indie game developer and designer focused on creating engaging player experiences. I work across all aspects of game development: programming, design, and art.
This gives me the flexibility to shape both the technical and visual sides of a project. I enjoy experimenting with small game projects, joining game jams, and tackling technical challenges to deliver fun and polished results.
C Sharp
Unity
Blender
Photoshop
Substance Painter
Affinity Photo
Affinity Designer
HTML
CSS
JavaScript
C++
CMake
SDL3
Python
Miro
Github
What i'm doing
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Small Games
Creating small but polished games to experiment with mechanics, explore new ideas, and deliver fun, focused player experiences.
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Game Engine
Currently working on a custom game engine using SDL3 and OpenGL to gain more control over game systems and mechanics.
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Learning
I’m continually expanding my skills, trying on new game programming techniques, and design principles to stay at the forefront of the industry.
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Game Jam
Participating in game jams to rapidly prototype new ideas, test gameplay concepts, all while enjoying the fast-paced nature of game development.