About me

I’m an indie game developer and designer focused on creating engaging player experiences. I work across all aspects of game development: programming, design, and art.

This gives me the flexibility to shape both the technical and visual sides of a project. I enjoy experimenting with small game projects, joining game jams, and tackling technical challenges to deliver fun and polished results.

C# icon

C Sharp

Unity icon

Unity

Blender icon

Blender

Photoshop icon

Photoshop

Substance Painter icon

Substance Painter

Affinity Photo icon

Affinity Photo

Affinity Designer icon

Affinity Designer

HTML icon

HTML

CSS icon

CSS

JavaScript icon

JavaScript

C++ icon

C++

CMake icon

CMake

SDL3 icon

SDL3

Python icon

Python

Miro icon

Miro

Github icon

Github

What i'm doing

  • design icon

    Small Games

    Creating small but polished games to experiment with mechanics, explore new ideas, and deliver fun, focused player experiences.

  • Web development icon

    Game Engine

    Currently working on a custom game engine using SDL3 and OpenGL to gain more control over game systems and mechanics.

  • mobile app icon

    Learning

    I’m continually expanding my skills, trying on new game programming techniques, and design principles to stay at the forefront of the industry.

  • camera icon

    Game Jam

    Participating in game jams to rapidly prototype new ideas, test gameplay concepts, all while enjoying the fast-paced nature of game development.

Resume

Education

  1. Digital Arts & Entertainment

    September 2023 - June 2026, Kortrijk Belgium

    Independent Game Production (Bachelor's Degree)

  2. Van Veldeke

    September 2017 - June 2023, Hasselt Belgium

    Math & Sciences (High School Degree)

  3. Het Vlaamse Kruis

    November 2021 - February 2022, Hasselt Belgium

    First Aid (Certificate)



Skills

  1. 3D Modeling

    Blender, Maya

  2. Texturing

    Photoshop, Substance Painter

  3. UI/UX Design

    Affinity Designer, Affinity Photo

  4. Game Engine

    Unity

  5. Programming

    C#, C++, Python, HTML, CSS, Javascript

  6. Game Design

    Unity, Pen & Paper, Miro



Experience

  1. Joystick Jaguar / Co Founder - Game Designer

    April 2024 - June 2025, Hasselt Belgium

    • Co-founder of startup, Assenting on the business side of the company

    • Working with the team on the company's own small indie game titles

  2. Kuehne + Nagel / Logistiek Assistent

    August 2022 - August 2022, Tessenderlo Belgium

    • Sorting and organizing goods in the warehouse

    • Assist in checking properly labeled goods in a warehouse



Achievements

  1. Brackeys Game Jam 2025.2

    Crumbs Pirate
  2. DAE Game Jam 2025.1

    ZomBrush
  3. DAE Game Jam 2024.2

    Ghost Of Nature
  4. Brackeys Game Jam 2024.2

    Crazy Coast

Projects

Unity icon

Unity

C# icon

C Sharp

Blender icon

Blender

Miro icon

Miro

For Light Bridger, I started from the idea of using light as a physical tool. This evolved into a puzzle platformer where players build bridges and paths out of laser beams. I explored how light could interact with the environment through mirrors and reflections to create clever, skill-based puzzles. Through this project, I learned to design mechanics that encourage creative problem-solving while maintaining a clear and consistent vision.

• State

• Singleton

• Observer

• Composite

Design Patterns

• Code written from scratch

• Game design by me

• Some 3D assets packs used

• Started with prototyping

Project Highlights

Unity icon

Unity

C# icon

C Sharp

Blender icon

Blender

It’s calm on the island of Crazy Coast… until the storm hits.

Crazy Coast was created for the Brackeys Game Jam in just one week. It’s a survival game where players must escape the islands by completing tasks while avoiding natural disasters. Our team consisted of seven developers, and I served as Lead Programmer, Project Manager, and Animator, guiding the project while contributing to gameplay systems and visual elements.

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Unity icon

Unity

C# icon

C Sharp

Blender icon

Blender

It’s quiet in the apartment… until someone notices your presence.

Ghost of Nature was created for the DAE Game Jam in just three days. It’s a stealth game where players take the role of a ghost, planting plants in an apartment without getting caught. Our team consisted of three developers, and I served as Programmer, building the gameplay systems and ensuring smooth, responsive interactions.

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Unity icon

Unity

C# icon

C Sharp

The city is overrun… and it’s a mess.

Zombrush was created for the Unwrap Game Jam in just three days. It’s an action-packed co-op game where zombies have taken over the city, and your team must repaint the town to restore order—quickly and creatively! Our team consisted of four developers, and I served as Programmer, building the gameplay systems that make spreading paint and battling zombies fun and responsive. The game is designed for two players with controllers, emphasizing teamwork and fast-paced action.

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HTML

CSS icon

CSS

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JavaScript

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Photoshop

Angry Birds Clone is a faithful recreation of the classic Angry Birds game, designed to deliver a fun and nostalgic experience. The game features simple controls, intuitive physics-based gameplay, and engaging levels that capture the charm of the original.

HTML icon

HTML

CSS icon

CSS

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JavaScript

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Photoshop

Flappy Bird Clone is a recreation of the classic Flappy Bird, designed to deliver a fun and nostalgic experience. It features simple controls and addictive, challenging gameplay that captures the charm of the original.

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Unity

C# icon

C Sharp

Blender icon

Blender

Welcome to Unity World Adventure, an exciting platformer game created as part of the Platform Development 2 course in Howest’s DAE program. This project is a faithful recreation of the first level of the beloved Mario 3D World, showcasing my ability to replicate classic level design and mechanics while building gameplay systems from scratch.

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Unity

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C Sharp

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Blender

This project is a Research Competence (OZC) assignment that simulates a steam engine using Unity. It includes interactive elements, allowing users to explore and learn how a steam engine works in an engaging and hands-on way.

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Detail render
Unity icon

Unity

Blender icon

Blender

Substance Painter icon

Substance Painter

Photoshop icon

Photoshop

For this project, I focused on creating a soft, inviting scene featuring a castle. I used a modular workflow to build the castle efficiently and applied custom shaders to enhance the surrounding nature elements. I also explored volumetric fog and clouds to give the scene a more atmospheric and immersive feel.

Detail render

Big Modular

modular part

Small Modular

Progression

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Albedo

ambient occlusion render

Ambient Occlusion

normal render

Normal

smoothness render

Smoothness

metalness render

Metalness

Blender icon

Blender

Photoshop icon

Photoshop

This 3D artwork captures the vibrant essence of a Philippines island. Bold architecture and striking colors come alive under the warm sun, reflecting across the serene ocean waters. Set on a sandy beach surrounded by swaying palms and lush greenery, the scene evokes the rhythmic crash of waves and the refreshing sea breeze. The piece is both an homage to the Philippines’ relaxed, tropical vibe and a tribute to the beauty of nature.

Detail render
Detail render
Unity icon

Unity

Blender icon

Blender

Substance Painter icon

Substance Painter

I made a kart for a playful, stylized racing game, based on a jeep design. I handled every step: modeling in Blender, baking, texturing with PBR materials, rigging, animating, and importing into Unity. The pipeline was set up for quick iterations, keeping the kart fun, readable, and full of personality.

albedo render

Albedo

wireframe render

Wireframe

normal render

Normal

ambient occlusion render

Ambient Occlusion

smoothness render

Smoothness

metal render

Metal

Unity icon

Unity

Blender icon

Blender

Substance Painter icon

Substance Painter

For this project, I focused on creating a soft, inviting scene featuring a castle. I used a modular workflow to build the castle efficiently and applied custom shaders to enhance the surrounding nature elements. I also explored volumetric fog and clouds to give the scene a more atmospheric and immersive feel.

albedo render

Albedo

wireframe render

Wireframe

emission render

Emission

smoothness render

Smoothness

Unity icon

Unity

Blender icon

Blender

Substance Painter icon

Substance Painter

This project features Robuddy, a retro-futuristic robot designed to assist with daily tasks in a ’70s suburban neighborhood. Modeled, rigged, and animated in Blender, PBR textured in Substance Painter, and rendered in Unity, Robuddy is optimized for game environments. Its whimsical yet practical design brings charm and personality to the scene. High-quality screenshots and a Sketchfab upload showcase the finished model and animations. This project was created as part of a Game Art course at DAE Howest, teaching rigging, animation, and the full PBR workflow.

albedo render

Albedo

wireframe render

Wireframe

normal render

Normal

smoothness render

Smoothness

metal render

Metal

Bubblebyte UI Pack Presenter
Photoshop icon

Photoshop

For this project, I focused on creating a soft and playful UI style with rounded shapes and warm colors. The design emphasizes approachability and clarity, making it ideal for casual or mobile games. I used smooth gradients and subtle shadows to give the elements depth while maintaining a clean, friendly look.

Show Case

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Title Screen

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Extra Info Screen

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Graphics Settings

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Sound Settings

controls settings screen render

Controls Settings

paused screen render

Paused Screen

Ironpixel UI Pack Presenter
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Affinity Designer

For this project, I developed a sleek, monochrome UI focused on clarity and modern aesthetics. The clean lines and simple shapes make it adaptable to a wide range of game genres, from sci-fi to strategy. I aimed for a consistent visual language that feels professional and easy to read, ensuring both functionality and strong visual identity.

Show Case

title screen render

Title Screen

credit screen render

Credit Screen

settings screen render

Settings

host-join screen render

Host/Join Screen

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Join Screen

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Host Screen

selection screen render

Selection Screen

exerplanet screen render

Exerplanet Screen

team info screen render

Team Info Screen

in-game screen render

In-Game Screen

in-game warring screen render

In-Game Warring Screen

scoreboard screen render

Scoreboard Screen

HTML icon

HTML

CSS icon

CSS

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JavaScript

I created a portfolio website to showcase my projects and works effectively. I started from a template but heavily modified it to fit my needs, customizing layouts, styles, and functionality to best present my skills and projects. The result is a tailored, professional site that highlights my work clearly and interactively.

HTML icon

HTML

CSS icon

CSS

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JavaScript

This project is a dynamic recipe book where users can add and remove recipes. Data is stored in a MongoDB database and managed through an Express.js backend API hosted on Render. The frontend, built with HTML, CSS, and JavaScript, interacts with the backend to display and update recipes in real time, and is hosted on GitHub Pages.

Contact

Contact Form